May. 5th, 2005

reldnahkram: (Default)
Junkyard
Cost 8, Points 3 (maybe)

After all roles have been resolved, but before the governer passes and roles are bribed, you may choose a unchosen role and take an action as described below. In the case that multiple players wish to use the junkyard, the governor or person closest to the governor's left chooses first.

Settler: Take a random plantation from those discarded during previous settler phases.
Builder: Build normally. You may not spend more than 3 doubloons. Any costs reduced by use of quarries, forests, or the black market do not count against the 3 doubloon limit.
Mayor: Take one colonist from Spain and place him anywhere on your board.
Craftsman: Take one good from supply that you could produce. If you have a manned aqueduct and produce either an sugar or indigo from a large indigo or sugar plant, you may take two goods.
Trader: Sell a good to the trading house that you could normally sell. It's base price is half rounded-down of it's normal base price. Market bonuses still apply as normal.
Captain: Place any good back in supply and take one victory point. If you have a harbor, take a second victory point. If you have a lighthouse, take a doubloon.
Prospector: Take one doubloon from supply. If the prospector is bribed, you may take an additional doubloon off of the prospector.

I'm not sure all the abilities are balanced, but they seem close.

Deep Breath

May. 5th, 2005 04:08 pm
reldnahkram: (Default)
E90 is done and handed in.  Score reading is passed.  E66 final is handed in.  Music picnic now, then to work on music comps, which I want to get done ASAP.  I'm planning on sleeping tonight, but this isn't guaranteed.  After that, all I have is the presentation for comps, Barbara's final, a pile of McGarity labs (8), 2 rep tests, and I'm done.  Hmm...that seems like a lot, but I really don't think it is.  Oh, and I should probably clean up the fuel cell too.

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