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Date: 2006-07-24 02:44 am (UTC)no subject
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Date: 2006-07-24 02:38 pm (UTC)I'm hungry.
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Date: 2006-07-25 01:37 pm (UTC)no subject
Date: 2006-07-24 02:57 am (UTC)no subject
Date: 2006-07-24 03:00 am (UTC)no subject
Date: 2006-07-24 10:29 am (UTC)In its simplest form, Mafia consists of two sides: the Mafia, and the Town. The Mafia's goal is to kill the innocents, while the Town's goal is the kill the Mafia.
At the beginning of the game, the Moderator will secretly send everyone their role. The Mafia will know each other, while (in the basic game) everyone else will only know their own role.
The game has two phases. Usually the first is Night. During Night, the Town can not communicate, but the Mafia can discuss and choose someone to murder. After the Moderator has received the name of the victim, the Moderator reveals the dead player, and Day begins.
During Day, the Town must choose someone to Lynch; they are trying to eliminate the Mafia, but the Mafia can lead them astray by casting suspicion elsewhere. Generally, players will vote for someone they think is Mafia (the Mafia will vote so that they seem to be doing this as well, and might even vote for each other to confuse the Town); when a player gets a majority of the votes, they are lynched. Their role is revealed by the Moderator, and it is once again Night.
The game alternates between Night and Day until either the Mafia are eliminated, or the Mafia have killed everyone else.
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Date: 2006-07-24 02:38 pm (UTC)no subject
Date: 2006-07-24 03:48 am (UTC)no subject
Date: 2006-07-24 05:34 am (UTC)no subject
Date: 2006-07-24 07:24 am (UTC)no subject
Date: 2006-07-24 11:25 am (UTC)Actually, I might, just to see what happens and to mess with it.
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Date: 2006-07-24 12:59 pm (UTC)Incidentally, would this game be entirely basic, or are we talking themed for this one as well?
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Date: 2006-07-24 01:48 pm (UTC)no subject
Date: 2006-07-24 02:31 pm (UTC)no subject
Date: 2006-07-24 02:35 pm (UTC)no subject
Date: 2006-07-24 02:38 pm (UTC)no subject
Date: 2006-07-24 02:46 pm (UTC)Also, the assignation of a particular name/identity to each person creates an additional level of bluffing/confirmation. For example, you might have a detective who doesn't get to investigate whether people are town; instead, he gets a list of characters who are present within the game (although obviously not the names of the player associated with them). Then, if someone roleclaims, the detective may be able to confirm that that role is in the game. Of course, the moderator could be a bastard, and give Mafia members "safe claims" of characters on the detective's list, just so a mass roleclaim would fail. In fact, that's usually the way things are set up if someone gets a list of characters ingame.
There's a lot more, of course. I'll try to catch you online this evening.
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Date: 2006-07-25 01:38 pm (UTC)