Date: 2007-02-04 06:32 am (UTC)
uncleamos: (Default)
From: [personal profile] uncleamos
Next up: Every hex is grain, every port is 3:1.

Date: 2007-02-04 06:44 am (UTC)
From: [identity profile] think-too-much.livejournal.com
No, next up is no wood.

Then no sheep.

Then no brick (add everything but grain, or random).

And finally, no rock (add everything but grain, or random).

...

Then the desert in the middle, and no 2:1 ports.

Date: 2007-02-04 07:04 am (UTC)
uncleamos: (Default)
From: [personal profile] uncleamos
There's no point to any of those, and you know it. We now know what total deprivation of a single resource is like. Since grain is the most useful, all of those that you've listed are more forgiving than what we've already done.

Date: 2007-02-04 03:35 pm (UTC)
From: [identity profile] wayman.livejournal.com
There's a "no rock" variant in the original Seefahrers book, where the main island is basically what you'd expect, but a bit elongated, and then there are four satellite islands all to one side of it, each made of one or two rock hexes. Those hexes get numbers upon someone connecting to them.

I don't think we ever played it.

Date: 2007-02-04 04:37 pm (UTC)
From: [identity profile] creed-of-hubris.livejournal.com
Actually, I think everyone lost.

Date: 2007-02-05 03:17 am (UTC)
From: [identity profile] q10.livejournal.com
no, no, you're thinking of the quickly canceled expansion ‘The Mutually Assured Destruction of Catan’.

Date: 2007-02-04 05:56 pm (UTC)
From: [identity profile] god-of-belac.livejournal.com
Now play Puerto Rico with no corn.

Date: 2007-02-05 03:18 am (UTC)
From: [identity profile] q10.livejournal.com
you know, you could start using your powers for something other than evil...

Date: 2007-02-05 04:28 am (UTC)
uncleamos: (Default)
From: [personal profile] uncleamos
Again, no! Removing corn from PR removes one of several strategies and weakens a few others. It is not an integral part of the game the way grain is in Settlers.

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